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Clunky Park

"Clunky Park" is a comprehensive, solo-developed mobile parking game that blends challenging, physics-based gameplay with a charming, low-poly style. As the Sole Creator (Lead Designer/Programmer/Artist), I managed the entire development pipeline, from initial concept to final mobile optimization.


The game's core innovation lies in its unique driving mechanics: controls are intentionally 'clunky' yet responsive, making precision parking and controlled drifting a rewarding, high-skill challenge. Players navigate diverse, obstacle-filled levels featuring elements like swinging wrecking balls and hazardous fire barriers.


Key Features & Mechanics:

  • Three-Star Grading: Players are driven by replayability to master levels and earn stars based on Time Taken, Fuel Efficiency, and Lives Remaining, demanding finesse across multiple performance metrics.

  • Mobile-First Design: Features an intuitive on-screen joystick steering and clean, colourful UI/UX optimized for seamless mobile accessibility.

  • Customization: Includes an in-game shop offering various low-poly car skins, adding player motivation and style.


Key contributions and skills demonstrated:

  • Programming (C# / Unity): Developed the custom vehicle physics, collision handling, and core gameplay loop.

  • Game & Level Design: Designed all game mechanics, star-rating systems, and crafted diverse levels that integrate physics-based puzzles and challenging shortcuts.

  • UI/UX Work: Designed the full user interface, ensuring a clean, accessible mobile experience that clearly communicates player performance and controls.

  • Audio Creation: Created and integrated all necessary sound effects and music tracks to enhance the cartoony, playful atmosphere.


This project demonstrates my end-to-end capability in mobile game development, from ideation and technical programming to polishing the visual and auditory experience.

Power in Numbers

7

Programms used

150

Hours for project

1

Team Size

Project Gallery

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