
Clunky Park
"Clunky Park" is a comprehensive, solo-developed mobile parking game that blends challenging, physics-based gameplay with a charming, low-poly style. As the Sole Creator (Lead Designer/Programmer/Artist), I managed the entire development pipeline, from initial concept to final mobile optimization.
The game's core innovation lies in its unique driving mechanics: controls are intentionally 'clunky' yet responsive, making precision parking and controlled drifting a rewarding, high-skill challenge. Players navigate diverse, obstacle-filled levels featuring elements like swinging wrecking balls and hazardous fire barriers.
Key Features & Mechanics:
Three-Star Grading: Players are driven by replayability to master levels and earn stars based on Time Taken, Fuel Efficiency, and Lives Remaining, demanding finesse across multiple performance metrics.
Mobile-First Design: Features an intuitive on-screen joystick steering and clean, colourful UI/UX optimized for seamless mobile accessibility.
Customization: Includes an in-game shop offering various low-poly car skins, adding player motivation and style.
Key contributions and skills demonstrated:
Programming (C# / Unity): Developed the custom vehicle physics, collision handling, and core gameplay loop.
Game & Level Design: Designed all game mechanics, star-rating systems, and crafted diverse levels that integrate physics-based puzzles and challenging shortcuts.
UI/UX Work: Designed the full user interface, ensuring a clean, accessible mobile experience that clearly communicates player performance and controls.
Audio Creation: Created and integrated all necessary sound effects and music tracks to enhance the cartoony, playful atmosphere.
This project demonstrates my end-to-end capability in mobile game development, from ideation and technical programming to polishing the visual and auditory experience.
Power in Numbers
7
Programms used
150
Hours for project
1
Team Size
Project Gallery



