
Clunky Park
Brief
Developed as a comprehensive solo project, "Clunky Park" is a physics-based mobile driving game that prioritizes mechanical "feel" and high-skill replayability. The objective was to manage the entire development pipeline, translating a "low-poly" cartoony aesthetic into a technically robust mobile application featuring custom vehicle physics and dynamic environmental obstacles.
Role
Sole Developer | Physics Programmer | UI/UX Designer
Tags
Mobile Dev, Physics Programming, Project Owner
The Process
Phase 1: Custom Physics & Control Logic The core innovation centered on creating "intentionally clunky" yet responsive vehicle physics. Using C# within Unity, I engineered a custom driving model that rewards precision drifting and careful acceleration. This phase involved rigorous iteration on collision handling and suspension logic to ensure that navigating high-consequence obstacles felt rewarding rather than frustrating.

Phase 2: Level Architecture & Hazard Integration Design shifted toward creating "Visual Punctuation" through level layout. I architected diverse stages featuring dynamic hazards like swinging wrecking balls and fire barriers. Each level was designed as a physics-based puzzle, offering high-risk shortcuts that challenge the player's mastery of the three-star grading metrics: Time, Fuel, and Lives.

Phase 3: Mobile-First UI/UX & Optimization To ensure seamless mobile accessibility, I designed a clean, colorful UI/UX optimized for touchscreen interaction. This included an intuitive on-screen joystick and a clear HUD that communicates real-time performance data. Significant effort was placed on draw-call reduction and asset optimization to maintain a high frame rate across various mobile hardware specifications.
Phase 4: Auditory Identity & Polish The final layer involved creating a cohesive auditory experience to match the playful, cartoony aesthetic. I produced and integrated all sound effects and music tracks, ensuring the audio feedback reinforced the tactile feel of the car's movement and environmental impacts. This final polish phase transformed the technical prototype into a commercially-ready mobile experience.
The Results
The project resulted in a fully functional mobile title that demonstrates an end-to-end capability in Unity development and C# programming. By synchronizing a three-star performance grading system with an optimized mobile UI/UX, the game achieved a high-retention loop centered on player finesse and fuel efficiency. The final product serves as a benchmark for solo project management, covering everything from collision logic and level design to original audio integration.
