top of page

Cosmic Crew

"Cosmic Crew" is a fast-paced, decision-driven cooperative board game that leverages a digital companion app to introduce real-time tension and dynamic unpredictability.

Designed for 3 to 5 players, the mission challenges the crew to pilot a spaceship toward a distant colony while strategically managing vital resources (Fuel, Gear, and Supplies).

In my role as Lead Programmer, UI/UX Designer, Game Testing Officiator, and Physical Asset Producer, I was responsible for bridging the physical and digital components of the game.


Core Innovation & Gameplay:

  • Cooperative with Conflict: Each player assumes a distinct role (Captain, Engineer, etc.) with a unique ability and a hidden personal goal that quietly pressures their decisions, forcing a balance between self-interest and team survival.

  • Digital Integration: The companion app manages the real-time timer, resolves the outcomes of dynamic Events/Threats, and provides cryptic forecasts, ensuring that no two 15-minute missions are alike.

  • Physical Production: Involved the production of physical assets, including laser-cut components and 3D-printed elements, translating digital designs into tangible game pieces.


Key contributions and skills demonstrated:

  • Programming (Python/GameMaker Language): Solely programmed the companion app, implementing the real-time timer logic, outcome resolution system, and interface communication.

  • UI/UX Design: Designed the app's interface for clear communication and quick decision-making under time pressure, ensuring seamless integration with the physical board game.

  • Board Game Design: Developed the core mechanics, resource management system, and the structure of the event/threat cards.

  • Physical Asset Production: Oversaw the 3D Modelling, 3D Printing, and Laser Cutting of all functional game components.

  • Game Testing & Feedback: Acted as the officiator for extensive Game Testing, rigorously collecting and implementing feedback to refine balance and flow.


"Cosmic Crew" demonstrates my ability to lead a complete product cycle, successfully merging physical game design with software development to deliver a unique, intense, and highly engaging hybrid experience.

Power in Numbers

8

Programms used

210

Hours for project

5

Team Size

Project Gallery

bottom of page