
DriVR
"DriVR" is an innovative Virtual Reality driving education experience built on the Unity Game Engine, designed to equip new drivers with essential rules and defensive tips in an engaging, risk-free immersive format. The project goes beyond traditional driver education by leveraging the power of VR to provide a memorable and practical learning environment.
In my multi-faceted role as 3D Artist, Sound Designer, UX/UI Designer, and Test Researcher, I ensured the project was visually compelling, sonically immersive, technically robust, and validated by user feedback.
Key Features & Educational Value:
Realistic Simulations: Players navigate city streets, highways, and challenging road conditions to practice traffic laws, road signs, and hazard recognition.
Interactive Learning: Modules provide clear explanations, practical demonstrations, and interactive quizzes to reinforce learning directly within the VR environment.
Customizable Progression: Includes adjustable difficulty levels, allowing beginners to start with the basics and gradually advance to complex driving scenarios.
Progress Tracking: Comprehensive tracking and feedback systems help new drivers understand their strengths and areas needing improvement.
Key contributions and skills demonstrated:
VR Development & C# Programming: Contributed to the implementation of core driving mechanics and interactive elements within the Unity engine, optimized for VR performance.
3D Modelling & Texturing: Created and applied textures to the virtual vehicles and realistic environment assets, ensuring visual fidelity.
UI/UX Design: Designed and implemented the user interface and overall user experience to be intuitive, informative, and comfortable within the VR space.
Sound Design & Music Production: Developed the auditory environment, integrating sound effects and music that enhance the realism and focus of the simulation.
Research & Testing: Conducted Test Research to gather feedback on usability and learning efficacy, ensuring the simulation effectively prepared users for real-world scenarios.
"DriVR" showcases my ability to blend technical VR development with pedagogical design principles, creating a high-impact, user-validated solution for a practical educational need.
Power in Numbers
8
Programms used
190
Hours for project
4
Team Size
Project Gallery



