
Ripple
"Ripple" is a compelling 2D detective game that plunges players into a gripping murder mystery. As Product Lead and Narrative Designer, I spearheaded the creative vision and storyline, ensuring a rich, branching narrative where player decisions profoundly impact the investigation's outcome and character fates.
Players assume the role of a seasoned detective called to an unfamiliar city, tasked with solving a mass murder where personal stakes are exceptionally high. The gameplay revolves around investigating crime scenes, uncovering crucial clues, and engaging with a diverse cast of characters. The core innovation lies in the consequence-driven narrative: every choice made creates "ripples" that force players to confront moral dilemmas between pursuing truth and protecting loved ones.
Key contributions and skills demonstrated:
Narrative Design: Crafted a complex, branching storyline with significant player choice and impactful consequences, focusing on moral dilemmas and character development.
GameMaker Language Programming: Implemented core game mechanics and interactive systems using GameMaker's object-based programming, ensuring smooth gameplay flow.
2D Art Sprite Creation & Animation: Designed and animated all in-game sprites, contributing to the atmospheric visuals and character expressions.
Sound Design & Music Production: Created the immersive auditory landscape, composing original music and designing sound effects that enhance the game's suspenseful atmosphere.
"Ripple" showcases my ability to create deeply immersive and thought-provoking interactive experiences, blending compelling storytelling with evocative visuals and impactful gameplay decisions.
Power in Numbers
6
Programms used
160
Hours for project
3
Team Size
Project Gallery



