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Eye of Your Culture

Brief

Developed as an ice-breaker experience, "Eye of Your Culture" challenges players to interpret cultural topics through drawing under dynamic constraints. Serving as both Product Lead and Scrum Master, the goal was to create a high-retention social game that encourages deep learning about others through creative expression and narrative storytelling.

Role
Product Lead | Game Designer | Embedded Systems Programmer
Tags
Game Design, Java, 3D Printing

The Process

Phase 1: Iterative Design & The Game Design Onion The project began with an intensive research phase, exploring five distinct game concepts before settling on a creativity-driven ice-breaker. I focused on the Game Design Onion framework, ensuring the core mechanics (interpreted drawing) were robust enough to support the outer layers of social interaction and digital enhancement.



Phase 2: Prototyping & Feedback Cycles To move from concept to a polished product, the game underwent multiple testing and feedback iterations. Early playtests revealed a need for better pacing, leading to the creation of the "Challenge" and "Judgment" card tiers. This iterative cycle was crucial in balancing the randomness of the modifiers with the game’s goal of meaningful player storytelling.



Phase 3: Multi-Tech Integration (Micro:bit & Java) To solve the problem of round management without disrupting the social flow, I explored embedded technology solutions. I transitioned from visual block coding to Java to program a custom Micro:bit controller. This digital heart managed game states and provided a haptic/audio countdown, allowing players to focus entirely on their drawings rather than a manual timer.



Phase 4: Physical Production & Material Exploration The final "skin" of the game required a multidisciplinary manufacturing approach. I utilized a 3D modeling and printing pipeline in Blender to create custom component stands and housing for the electronics. To ensure a premium feel, I also utilized wood laser cutting for the final casing, bridging the gap between digital design and tangible, high-quality hardware.

The Results

The project resulted in a polished, multi-disciplinary product that synchronises 2D graphic design, 3D-printed hardware, and embedded Java programming. By navigating five major prototyping iterations, the final prototype achieved a seamless interactive flow, proving the ability to lead complex, cross-media development cycles.

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