
FSS Digital Twin
Brief
Developed as a graduation project for Resato Hydrogen Technology, this interactive application serves as a comprehensive digital twin of a complete Hydrogen Refuelling Station. The objective was to solve a critical market perception challenge by visually articulating Resato’s capability to deliver fully integrated, custom-built systems rather than isolated components. Designed for large-scale touchscreen displays, the tool functions as a primary asset for customer acquisition, investor relations, and internal technical training.
Role
Sole Product Developer | Unity Developer | UI/UX Designer
Tags
Unity 6, UI/UX, User Research
The Process
Phase 1: Industrial Research & UX Strategy
The process began with extensive research into Resato’s technical ecosystem and the specific needs of their global stakeholders. I conducted UX testing to determine how to simplify complex hydrogen compression and cooling data into an accessible visual format. The resulting strategy prioritised an intuitive gesture-based navigation system—allowing users to rotate, pinch-to-zoom, and isolate specific modules with single-touch commands on industrial-grade screens.

Phase 2: 3D Pipeline & Technical Accuracy
To ensure visual fidelity and technical accuracy, I managed the full 3D pipeline for the station's unloading skids, compressors, and storage modules. This involved developing and texturing realistic models that maintain high performance within the Unity engine. I implemented a "Focal" mode that dynamically hides peripheral components, providing an unobstructed 360° view of individual modules to highlight engineering details.
Phase 3: Full-Stack Unity Development
As the sole developer, I programmed the entire application backend in C#, including the gesture-recognition logic and the dynamic UI information system. I engineered a modular navigation bar that allows for instantaneous camera shifts between components, alongside a "hold-to-focus" feature that automates the user's viewport. This technical foundation ensures the application remains responsive and stable during high-traffic exhibitions.

Phase 4: Deployment & Stakeholder Integration
The final phase involved deploying the application for live use at international exhibitions and within Resato’s internal training programs. By providing a clear, interactive map of the integrated Full Sized Station (FSS), the tool has successfully accelerated new-hire onboarding and fostered informed decision-making among potential investors and clients.
The Results
The "FSS Digital Twin" resulted in a powerful, user-centered solution that translated a complex engineering catalogue into a singular, cohesive narrative. By successfully bridging the gap between game engine technology and industrial marketing, I delivered a functional product that has become a staple of Resato’s visual communication strategy. The project stands as a benchmark for my ability to handle end-to-end development—from deep-dive technical research to the deployment of high-fidelity 3D software.
